ATTiny88 Device Controller

The ATTiny88 is somewhat of an oddball in the MCU environment. It is in the Atmel AVR family, but it has very limited memory (8K bytes flash, 64 bytes EEPROM and 512 bytes SRAM) and only 2 timers.  But it has a huge number of GPIO pins - up to 28 depending on the package.  It supports I2C, ISP and PWM (2 pins), but has no hardware UART.

It is available as a very small and inexpensive module, with very few additional features.  In fact, just about the only things on the module apart from the MCU are a 5V regulator, a pair of LEDs, a reset button and the USB socket.

The purpose of this project is to see what is involved in using the ATTiny88 module as a dedicated I2C interface so that a reasonably complex standalone piece of hardware can be controlled through I2C.

The stand-alone device chosen for the project is a keypad/display module.  It contains 16 push buttons, organised as a 4x4 matrix, 4 individual push buttons, and 8 LEDS.

The 4x4 matrix requires 8 GPIO lines to drive it, while the 4 buttons and 8 LEDS require one each, for a total of 20 pins.  I2C takes up two more, and during development 2 pins are required for a software UART for monitoring and debugging.  With 28 pins available, that arrangement is possible, but there's not much room for further growth.  For this project, the LEDS are driven with a 74164 shift register, so only three pins are required, reducing the total used for the hardware.  The 74164 also has the advantage of buffering the LED drive, ensuring that the current draw on the ATTiny88 is kept within specs even with all LEDS fully on.


Parts

ATTiny88 Module is available from multiple sources.  The form factor is very similar to a Nano. There is a guide to using it with the Arduino IDE here.  Note that there are several versions of the support driver software for Windows available  and not all of them work with 64-bit Windows 10 or later.  Chinese versions of the module appear to be identical, except that "MH-" has been deleted from the board.

Analog pins A0 to A7 are accessible as digital input and output using numbering that runs from 17 to 24 as implied by the board labels.   The LED is on pin 0.  SCL and SDA are marked for the I2C interface (A4 and A5).  The serial monitor is installed using D3, D4 by default, but as it is a software serial port, any pair of pins would be suitable.  Hardware PWM is on pins 9 and 10 which have been avoided in this example (As the chip only has two timers, it is possible that these pins are the only ones that support PWM.).

The module supports a USB interface for programming, but there is no separate USB controller.  The MCU contains a bootloader that interacts directly with the USB driver on the desktop to download and install the program.  At each boot the bootloader looks for the driver. If the driver is not detected, or if it is detected but there is no program download pending, the MCU starts the user code. If a program download is pending the driver puts the MCU into download mode and the program is downloaded.   When downloading a program is complete the user code is started.  Note that the prompt from the downloader to indicate that a download is pending instructs the user to connect the MCU to the USB port, but it is actually suifficent just to reset the MCU.   

This programming arrangement means that the USB port is not available as a serial port during program development - it is claimed by the driver on the PC.  The simplest option to provide debugging support is to create a software serial object in code and connect a suitable serial device at pins 3 and 4.  An ESP01 programmer works quite well for serial to USB - the port can be selected in the Arduino IDE so that the IDE console can be used as if the MCU were connected to that port.  Only one copy of the IDE is needed - the USB port used for teh software serial monitor can be nominated as the connection port because that setting is ignored by the driver during program upload.   A PC terminal program such as PUTTY driven from the PC serial port or a USB to serial adapater would also work.  A device that can provide input as well as display debugging information might be required, depending on the application - in this example it was essential for the Master device to be available in order display the keypresses and select a LED.

This project uses about half the available program memory.  However, if a software serial object is created then the program memory usage rises to about 80%, so there is limited room for expansion if a monitor required for debugging uses a serial interface.  ISP is supported, and might provide an alternative debug interface with less memory usage, but it was not tested for this project.

 

4x4 matrix keypad with 4 extra buttons and 8 LEDS.

The connection to the keypad used in this example is:

74164 shift register:

Function      Module    74164
Clear           Pin 11       ~CLR(9)
Clock          Pin 12       CLK(8)
Data            Pin 13       A, B(1, 2)
D1-D8                          QA-QH(3,4,5,6,10,11,12,13)

(74164 pin numbers are for the 14-pin DIP. Other packages will differ.)

4x4 Key Matrix and 1x4 buttons:
R1        17
R2        20
R3        18
R4        19
L1        16
L2        22
L3        15
L4        21
S1        5
S2        6
S3        7
S4        8

(Pin usage for the keys and buttons was partly determined by the layout of the ribbon cable, and is easily adjusted in the code)

 

A master I2C device is required for testing the slave.  The master will issue commands to turn the LEDs on and off, and will display the key and button codes as they are pressed, so it must have an attached console.  The master can be any MCU that supports I2C.  For this example it was another ATTiny88 because it was available, but the code has also been tested in a Nano. Code for the master is included below and should work correctly for any MCU that supports I2C.  All commands require three characters, formatted as command (0 to 9) and value (0 to FF, 2-character HEX).  The invert  command does not use the value, but it is required for input parsing.  Input line termination can be CR, NL or both.  There is no input validation other than a minimum three characters. Invalid commands might produce strange results.

The master uses the I2C transmission to send LED commands to the slave. The request is sent in the same form as it is entered by the user - 2 bytes of command and value.

The master uses I2C Request to request the keypress information from the slave.  Requests are sent in the main loop with a small delay, which effectively handles any key bounce that might have occurred in the slave.   If no key has been pressed since the last request 0xFF is returned from the slave.

The slave uses the I2C Receive event to listen for LED commands. The command and value are stored and a flag is set.  The next time the loop executes it sees the flag set  and executes the command by updating the LEDs status byte and writing it into the shift register.

The slave uses the I2C On Request event to respond to a request for a key code.  If a key has been pressed since the last request was received then the code for the key is returned as two bytes - row and column (0 to 4, 0 to 3 respectively - the buttons are returned as row 4). If no key press has occurred the slave returns 0xFF.   

The key and button scanning has been kept simple.  If a key and a button have both been pressed the button will be returned.  If two keys or two buttons are pressed the first one in row/column scan order will be returned.  Any subsequent button press before the next request from the master is received overwrites the previous press.  An interesting improvement would be to queue the presses up and release them one by one as the requests are received.  For this example it is unlikely that a user could press buttons faster then they are processed, but for other devices it is possible that data could be missed if it's not queued.

LED Commands

Each command is two bytes - command and value. For some commands value is not used.

0 Clear Single.   Value is a LED number (0 to 7). The LED is turned off.
1 Set Single        Value is a LED number (0 to 7). The LED is turned on.
2 Clear Value (OR) The value is a bit pattern (00 to FF). Each LED corresponding to a '1' bit is turned off.
3 Set Value (OR)    The value is a bit pattern (00 to FF). Each LED corresponding to a '1' bit is turned on.
4 Set Value          The value is a bit pattern (00 to FF). Each LED is turned on if its bit is '1', or turned off if it's '0'.
5 Invert                Each LED is turned on if currently off, and off if currently on.
6 Rotate Left        Not implemented
7 Rotate Right      Not implemented
8 Shift Left           The LED pattern is shifted left. If value is odd then the right-most LED is turned on.
9 Shift Right         The LED pattern is shifted right. If value is odd then the left-most LED is turned on.           

Keypad Numbering

0,0 0,1 0,2 0,3
1,0 1,1 1,2 1,3
2,0 2,1 2,2 2,3
3,0 3,1 3,2 3,3
4,0 4,1 4,2 4,3

Code

Keypad I2C Control - Master

Keypad I2C Control - Slave



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